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.LRN is open source software for supporting learning and research communities. Originally developed at MIT as part of the Intellectual Commons, .LRN is now backed by a world-wide consortium of educational institutions, non-profit organizations, industry partners, and open source developers. .LRN capabilities today include course management, online communities, learning management, and content management applications. In addition, .LRN provides a powerful framework and tools for quickly innovating on these applications and building customized solutions. Together these capabilities support the complete online environment for learning communities and communities of practice in higher education, K-12, government, and non-profit organizations.
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The publication explains what are Alternate reality games (ARGs) and what is their application in teaching and learning in higher education.
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Educause has written a concise summary of blogs, including what they are, who are using them, their strengths and weakness and implications for teaching and learning. Put into practice with an understanding of their benefits and limitations, blogs are an increasingly accepted instructional technology tool.
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The EDUCAUSE Learning Initiative's (ELI's) 7 Things You Should Know About... series provides concise jargon-free information on emerging learning technologies and related practices. Each brief focuses on a single technology or practice and describes: What it is; How it works; Where it is going; Why it matters to teaching and learning. Titles include: Social bookmarking; Wikis; Mashups; Collaborative editing; Virtual worlds; Augmented reality; and Blogs.
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In its broadest usage, the term cloud computing refers to the delivery of scalable IT resources over the Internet, as opposed to hosting and operating those resources locally, such as on a college or university network. Those resources can include applications and services, as well as the infrastructure on which they operate.
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Cyberinfrastructure is not a new technology, per se, or merely a better, faster Internet. While cyberinfrastructure brings together high-performance computing, remote sensors, large data sets, middleware, and sophisticated applications (modeling, simulation, visualization), it also involves people as participants in the generation of knowledge, giving them the opportunity to share expertise, tools, and facilities. Cyberinfrastructure merges technology, data, and human resources into a seamless whole.
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This publication, from the EDUCAUSE Learning Initiative (ELI) provides information about Flickr - a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations.
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Google Earth is an interactive mapping application that allows users to navigate (or 'fly') the entire globe, viewing satellite imagery with overlays of roads, buildings, geographic features, and the like. Educators can use it to assess and bolster students' visual literacy. Students can use it to develop a context for spatial and cultural differences globally.
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This material, from the The '7 Things You Should Know About...' series, is part of the EDUCAUSE Learning Initiative (ELI). Microblogging is the practice of posting small pieces of digital content - which could be text, pictures, links, short videos, or other media - on the Internet.
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New kinds of electronic tools are emerging that allow instructors to craft presentations that more closely reflect new approaches to teaching and learning. For instance, many of these tools allow collaboration between multiple authors, and some use nonlinear branching or sequencing so that class discussion can guide the presentation. Presentation tools based on new models of representing information also encourage instructors to rethink learning activities in ways that can improve learning. These tools might also bring about a more thorough merging of in-person and remote classroom audiences.